Brian Kortbus

Brian Kortbus

Experience​

 Iron Galaxy Studios  
  Technical Artist                                               January 2017 - Present

•  Pipeline / UI Technical Art

•  Implemented UI art assets in UE4, creating complex materials, effects and BP logic
•  Tools, such as a one-time setup FBX Exporter for Maya

•  Trained and assisted others, presented a UE4 / UMG UI series for our Scaleform UI Artists

  Technical Artist Intern                   September 2016 - December 2017

•  Created a PyQT-based Photoshop script managment program for sharing tools
•  Created and maintained Maya and Photoshop tools
•  Fully documented tools with written instructions, images, and tutorial videos.

 
 Elite Animation Academy
  2D / 3D Art Instructor                                    May 2014 - August 2016

•  Taught classes to students of all ages and experience levels
•  Classes cover the use of Maya, Photoshop, zBrush / Sculptris and Flash / Animate

•  While I no longer teach regular classes, when needed I do substitute for the computer instructor

 
 Freelance contract - Chronosapien Interactive
  Freelance 3D Artist (Part Time)              February 2015 - March 2016

•  Redid the rigs for one project, creating new animations for a skeleton warrior and several knights
•  3D concepting, general modeling and corrective work as needed

 
 Institute for Simulation and Training @ UCF
  3D Artist / Rigger & Animator / Intern         January 2012 - June 2013

•  An umbrella of several small research and simulation labs, I worked for two labs:
    E2i Creative Studio and the METIL lab
•  Rigged and animated characters for a firefighter simulator
•  Modeled, rigged and animated a character with interchangeable body parts
•  Created Maya rigs, 3D assets and worked on level design tasks

 
 HBD MotoGrafx
  Graphic Designer                                    April 2008 - November 2012

•  Handled all aspects of design & production for the first two years
•  Trained new employees on software, processes, printers & equipment
•  Point of contact for clients from walk-ins to professional & factory teams

 

 

Education

 
 MS - Florida Interactive Entertainment Academy (FIEA)
  Technical Artist                                         August 2015 - August 2016

•  A masters program for video game design, I attend as a technical artist
•  Personal projects include facial rigging, Photoshop & Maya tool creation, 
    UE4 procedural dungeon, moving platform system, material effects
•  Project tasks included maintaining / organizing Perforce, Creating Character Rigs,
    Establishing an automated lipsync solution, UE4 Materials / BP functionality, 
    and helping other artists


Referrals available upon request

Skills

Maya Tool Creation
QT UIs for Maya
UE4 Blueprints
UE4 Materials
Rigging
Animation

Programs

Maya
QT Designer
Photoshop
UE4
Unity
Substance
Illustrator
Flash
 

Languages

Python
MEL
UE4 Blueprints
Javascript
(for Photoshop)