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Brian Kortbus


Maya Tool Creation
QT UIs for Maya
Nuke Comping 
UE4 Blueprints/UMG


QT Designer


UE4 Blueprints
(for Photoshop)


 Dreamworks Animation  
  Technical Director                                        January 2018 - April 2022

•  TD with a focus on Maya and pipeline development for Layout, both Previz and Final Layout

•  Movies: Trolls 2, Bad Guys, <unannounced movie>

 Iron Galaxy Studios  
  Technical Artist                                      January 2017 - January 2018

•  Pipeline / UI Technical Art

•  Tool development, such as a one-time setup FBX Exporter for Maya

•  Implemented UI art assets in UE4, creating complex materials, effects and BP logic

•  Trained and assisted others, presented a UE4 / UMG UI series for our Scaleform UI Artists

  Technical Artist Intern                   September 2016 - December 2017

•  Created a PyQT-based Photoshop script managment program for sharing tools
•  Created and maintained Maya and Photoshop tools
•  Fully documented tools with written instructions, images, and tutorial videos.

 Elite Animation Academy
  2D / 3D Art Instructor                                    May 2014 - August 2016

•  Taught classes to students of all ages and experience levels
•  Classes cover the use of Maya, Photoshop, zBrush / Sculptris and Flash / Animate

•  While I no longer teach regular classes, when needed I do substitute for the computer instructor

 Freelance contract - Chronosapien Interactive
  Freelance 3D Artist (Part Time)              February 2015 - March 2016

•  Redid the rigs for one project, creating new animations for a skeleton warrior and several knights
•  3D concepting, general modeling and corrective work as needed

 Institute for Simulation and Training @ UCF
  3D Artist / Rigger & Animator / Intern         January 2012 - June 2013

•  An umbrella of several small research and simulation labs, I worked for two labs:
   E2i Creative Studio and the METIL lab
•  Rigged and animated characters for a firefighter simulator
•  Modeled, rigged and animated a character with interchangeable body parts
•  Created Maya rigs, 3D assets and worked on level design tasks

 HBD MotoGrafx
  Graphic Designer                                    April 2008 - November 2012

•  Handled all aspects of design & production for the first two years
•  Trained new employees on software, processes, printers & equipment
•  Point of contact for clients from walk-ins to professional & factory teams




 MS - Florida Interactive Entertainment Academy (FIEA)
  Technical Artist

•  A masters program for video game design, I attend as a technical artist
•  Personal projects include facial rigging, Photoshop & Maya tool creation, 
   UE4 procedural dungeon, moving platform system, material effects
•  Project tasks included maintaining / organizing Perforce, Creating Character Rigs,
   Establishing an automated lipsync solution, UE4 Materials / BP functionality, 
   and helping other artists

Referrals available upon request

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