Technical Artist
Technical Artist
Brian Kortbus
Brian Kortbus
Skills
Maya Tool Creation
QT UIs for Maya
Nuke Comping
UE4 Blueprints/UMG
Programs
Maya
QT Designer
Nuke
Photoshop
UE4
Languages
Python
MEL
UE4 Blueprints
Javascript
(for Photoshop)
Experience
Iron Galaxy Studios
Technical Artist January 2018 - Present
• TD with a focus on Maya and pipeline development for Layout, both Previz and Final Layout
• Movies: Trolls 2, Bad Guys, <unannounced movie>
Iron Galaxy Studios
Technical Artist January 2017 - January 2018
• Pipeline / UI Technical Art
• Tool development, such as a one-time setup FBX Exporter for Maya
• Implemented UI art assets in UE4, creating complex materials, effects and BP logic
• Trained and assisted others, presented a UE4 / UMG UI series for our Scaleform UI Artists
Technical Artist Intern September 2016 - December 2017
• Created a PyQT-based Photoshop script managment program for sharing tools
• Created and maintained Maya and Photoshop tools
• Fully documented tools with written instructions, images, and tutorial videos.
Elite Animation Academy
2D / 3D Art Instructor May 2014 - August 2016
• Taught classes to students of all ages and experience levels
• Classes cover the use of Maya, Photoshop, zBrush / Sculptris and Flash / Animate
• While I no longer teach regular classes, when needed I do substitute for the computer instructor
Freelance contract - Chronosapien Interactive
Freelance 3D Artist (Part Time) February 2015 - March 2016
• Redid the rigs for one project, creating new animations for a skeleton warrior and several knights
• 3D concepting, general modeling and corrective work as needed
Institute for Simulation and Training @ UCF
3D Artist / Rigger & Animator / Intern January 2012 - June 2013
• An umbrella of several small research and simulation labs, I worked for two labs:
E2i Creative Studio and the METIL lab
• Rigged and animated characters for a firefighter simulator
• Modeled, rigged and animated a character with interchangeable body parts
• Created Maya rigs, 3D assets and worked on level design tasks
HBD MotoGrafx
Graphic Designer April 2008 - November 2012
• Handled all aspects of design & production for the first two years
• Trained new employees on software, processes, printers & equipment
• Point of contact for clients from walk-ins to professional & factory teams
Education
MS - Florida Interactive Entertainment Academy (FIEA)
Technical Artist
• A masters program for video game design, I attend as a technical artist
• Personal projects include facial rigging, Photoshop & Maya tool creation,
UE4 procedural dungeon, moving platform system, material effects
• Project tasks included maintaining / organizing Perforce, Creating Character Rigs,
Establishing an automated lipsync solution, UE4 Materials / BP functionality,
and helping other artists
Referrals available upon request